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The Dead Suns Adventure Path kicks off with “Incident at Absalom Station,” the inaugural adventure for the Starfinder Roleplaying Game. A deserted mining ship emerges from hyperspace at Absalom Station, towing a mysterious asteroid behind it. After battli
Dead Suns
In the Dead Suns Adventure Path, the players take on the roles of members of the Starfinder Society, a loose association of scholars and adventurers who travel the galaxy uncovering the secrets of the past. When a fragment of an ancient alien superweapon surfaces in the depths of hyperspace, its discovery sets off a race to find the extraterrestrial doomsday device. Hopping from planet to planet in both the civilized Pact Worlds and beyond, the heroes must contend with both the undead Corpse Fleet and the nihilistic Cult of the Devourer, each of which seeks to acquire the alien artifact for its own purposes. Can the heroes find and destroy the superweapon before their enemies seize control of it, or will the Pact Worlds' sun go dark and cold, a harbinger of dead suns across the galaxy?
The Dead Suns Adventure Path kicks off with “Incident at Absalom Station,” the inaugural adventure for the Starfinder Roleplaying Game. A deserted mining ship emerges from hyperspace at Absalom Station, towing a mysterious asteroid behind it. After battling warring factions on the station, the heroes are recruited to explore the ship and asteroid and discover the fate of the ship's missing crew, only to learn that the asteroid is a fragment of a larger, ancient structure—an alien weapon that could threaten the safety and security of all of the Pact Worlds, should it fall into the wrong hands.