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Twilight Struggle: Turn Zero is a new mini-expansion that lets players explore alternate starting situations for the two superpowers. What if Chiang's forces had held on in southern China? What if Churchill's Tories had won re-election in 1945? And what i
Number of Players: 2 Players
Playing Time: 180 Min
Ages: 13+
Complexity Rating: 2.50/5
Twilight Struggle: Turn Zero is a new mini-expansion that lets players explore alternate starting situations for the two superpowers. What if Chiang's forces had held on in southern China? What if Churchill's Tories had won re-election in 1945? And what if the Western Allies had crossed the bridge too far, and reached Berlin first? These and other possibilities that alter the opening setup in Twilight Struggle are now open to players. Both seasoned veterans and new arrivals will enjoy the many new plays and dilemmas introduced here for the first time. This expansion includes the following:
One (1) Turn Zero Rules sheet
Taiwan [3] country counter
Turn marker (backside is blue and states - US First)
Defcon 1 Blocked counter
Suez Crisis - No Effect (blue) counter
Socialist Governments - No Effect Turns 1-2 (blue) counter
2 UK Influence (blue) counter
Six (6) large Crisis cards, with new setup instructions per die roll
Ten (10) Statecraft Cards:
Two (2) Modified Event Cards
Two (2) Card Description sheets (with Optional Space Race Track instructions on reverse)