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  • Wroth Bundle

Wroth Bundle

$99.99
Excl. tax

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Wroth is an area control board game that can be played competitively, cooperatively, or solo.

Players choose a faction and vie for control of the island of Wroth by drafting action dice to gain resources, deploying and moving troops, and attacking the opposition - all while trying to hold key positions and dominate the region. Wroth rewards cunning troop management and the clever use of your faction’s elite troops and powerful once-per-game abilities. Each faction has asymmetric abilities so what works for one won't necessarily work for another.

The game ends after a round when one faction reaches 30 victory points or completes a scenario-based mission, depending on the game mode.

Wroth can be taught in 10-15 minutes, and is playable in roughly an hour.

Bundle Also Includes Two New Wroth Factions:

Wroth: Paldeyn Faction
Bring more variety to your games of Wroth with the Paldeyn faction expansion! Featuring all new asymmetrical abilities and Elite troops, faction expansions offer new options for players in PvP, as well as a brand new opponent in solo/cooperative play to test your mettle against! The Paldeyn are noble warriors. Their armor gleams in the noon day sun. They stride nobly into battle atop steed with capes flowing free. They descend upon the rank and file. Horse and rider united under a single goal. To drive out those who might dare crest the top of King’s Hill. Their shields are thick and their armor strong. Those who might dare to stand up against a Paldeyn rider will break upon their Iron Will.

Wroth: Venna Faction
Bring more variety to your games of Wroth with the Venna faction expansion! Featuring all new asymmetrical abilities and Elite troops, faction expansions offer new options for players in PvP, as well as a brand new opponent in solo/cooperative play to test your mettle against! The Venna are northland folk. They are less a people and more of a coven. They provide a safe haven for men and women exiled from their kingdoms, giving purpose and meaning within the deep magicks of the north woods. Exiles and outcasts become empowered. But with a new home and place to belong, one must make a deal with the darkness. With spells and incantations dredged up from places not spoken of, the Venna resurrect more than just.

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